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dovoto On August - 24 - 2013
16bitwithtext

Let’s just modify the libnds 16-bit bitmap demo included in libnds examples to allow text on the same screen. All we really need to do is set up the console for the main display using background layer 0 and move our bitmap graphics to make room for it by adjusting its map base offset (an offset of 1 moves the memory 16KB further into memory which is plenty of room for a font and a map layer for text).

And we get:
16bitwithtext

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